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Peter Popov wrote:
>
> Here's an in-progress render of a scene I'm working on. There's still
> a lot to be done but I felt like sharing it anyway. Please let me know
> what you think.
>
> The elephant was modelled in the Rhino eval. The flame is a highly
> modified Howard Day one. The walls have a weird normal and that's
> about all there's to this image.
>
Very nice, I like it a lot
> Right now the walls are a rounded box with a normal. I'd greatly
> appreciate it if someone could help me make an isosurface version of
> that.
>
Try something like that:
#declare Normal = function { pigment { granite } }
#declare Depth = 1 ;
isosurface {
function { (Normal-0.5)*Depth-x }
bounded_by { box { -<Depth, 1, 100>, <Depth, 10, 100> } }
}
For a piece of wall with the outside normal in the x
direction
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
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